Showing posts with label Chess Engines. Show all posts
Showing posts with label Chess Engines. Show all posts
Tuesday, March 12, 2013
Sunday, December 16, 2012
Droidfish chess GUI & engine for Android
An amazing app to play with the Stockfish engine on a tablet working with Android.
And it is FREE!!
I love the option to reduce the engine's strength starting from 1% up to 99%
Highly Recommended. Simply the best.
http://web.comhem.se/petero2home/droidfish/
Droidfish review written more than one year ago
Link to download Droidfish
And it is FREE!!
I love the option to reduce the engine's strength starting from 1% up to 99%
Highly Recommended. Simply the best.
http://web.comhem.se/petero2home/droidfish/
Droidfish review written more than one year ago
Link to download Droidfish
Thursday, October 11, 2012
Deep Saros ver. 3.1a free download
http://deepsaros.jimdo.com/
Deep Saros ver. 3.1a
- New experimental Evaluation functions
- New Time Manager
- Correct some bugs
- Some code optimizations
Monday, February 13, 2012
Saturday, January 14, 2012
1.e4 Nh6 2.d4 g6 3.h4 c6 4.h5 d5!?
An engine game has been set up between two chess engines, under these conditions:
Starting position: 1.e4 Nh6 2.d4 g6 3.h4 c6 4.h5 d5!?
Players:
Stockfish 2.2.1
Strelka 5.1
GUI: Fritz 9
Hardware: ACER Notebook, AMD Turion 64 Mobile, 1,80GHz, 512 Mb RAM;
No permanent brain & No book;
Engines hashtable size: 128 MB;
Time control: 10 minutes per game plus 10 seconds per move for each engine.
Starting position: 1.e4 Nh6 2.d4 g6 3.h4 c6 4.h5 d5!?
Players:
Stockfish 2.2.1
Strelka 5.1
GUI: Fritz 9
Hardware: ACER Notebook, AMD Turion 64 Mobile, 1,80GHz, 512 Mb RAM;
No permanent brain & No book;
Engines hashtable size: 128 MB;
Time control: 10 minutes per game plus 10 seconds per move for each engine.
Saturday, January 7, 2012
1.e4 Nh6 2.d4 g6 3.h4 d5!? 4.exd5
As the position 1.e4 Nh6 2.d4 g6 3.h4 d5!? 4.exd5 doesn't seem to have been played in master tournaments, an engine match has been set up between two chess engines, under these conditions:
Players:
Stockfish 2.2
Strelka 5.1 This UCI engine, by Jury Osipov, was suspected to be a Rybka 1.0 clone an it was banned from engine tournaments, although later some experts studied its code and they found that this was not the case, if my memory supports me correctly. This is a very strong engine indeed.
GUI: Fritz 9
Hardware: ACER Netbook, CPU N270, 1,60HHz, 1GB RAM;
No permanent brain;
Engines hashtable size: 156 MB;
Use tablebases;
Time control: 10 minutes per game plus 5 seconds per move for each player.
Notes:
After each engine move you will fine a few info. For example, if you take Black's 4th move 4...Qxd5 in the first game, you find "1.03 15 33" this means that according to the engine moving, (the evaluation is expressed in pawn units always from the point of view of White) that the program displaying a value of 1.03, it means that it considers the white position to be better by the equivalent of 1.03 pawns. Also the search depth "15 33" tells you how many moves deep the search has progressed. The value is in “ply” or half-moves. The first number gives you the “brute force” depth, the second is the depth to which certain critical lines have been investigated. So the display of “depth = 15 33 ” means that the program has looked at every continuation to a depth of 15 ply (seven moves and a half), while some promising or dangerous continuations are being examined up to a depth of 33 ply.
This is not to be considered a serious match for the following reasons:
A) The hardware used is a slow one;
B) I adjudicated the first 2 games in a won position;
C) For unknown reasons, the last game "stopped" in the middle game position as you will see.
Please feel free to draw your own conclusions on this little experiment. On my part, I just conclude saying that it so much fun to play an early Nh6 move :-))
Players:
Stockfish 2.2
Strelka 5.1 This UCI engine, by Jury Osipov, was suspected to be a Rybka 1.0 clone an it was banned from engine tournaments, although later some experts studied its code and they found that this was not the case, if my memory supports me correctly. This is a very strong engine indeed.
GUI: Fritz 9
Hardware: ACER Netbook, CPU N270, 1,60HHz, 1GB RAM;
No permanent brain;
Engines hashtable size: 156 MB;
Use tablebases;
Time control: 10 minutes per game plus 5 seconds per move for each player.
Notes:
After each engine move you will fine a few info. For example, if you take Black's 4th move 4...Qxd5 in the first game, you find "1.03 15 33" this means that according to the engine moving, (the evaluation is expressed in pawn units always from the point of view of White) that the program displaying a value of 1.03, it means that it considers the white position to be better by the equivalent of 1.03 pawns. Also the search depth "15 33" tells you how many moves deep the search has progressed. The value is in “ply” or half-moves. The first number gives you the “brute force” depth, the second is the depth to which certain critical lines have been investigated. So the display of “depth = 15 33 ” means that the program has looked at every continuation to a depth of 15 ply (seven moves and a half), while some promising or dangerous continuations are being examined up to a depth of 33 ply.
This is not to be considered a serious match for the following reasons:
A) The hardware used is a slow one;
B) I adjudicated the first 2 games in a won position;
C) For unknown reasons, the last game "stopped" in the middle game position as you will see.
Please feel free to draw your own conclusions on this little experiment. On my part, I just conclude saying that it so much fun to play an early Nh6 move :-))
Monday, January 2, 2012
About the "Rybka Plagiarism Issue"
Jan. 6th 2012 update
A Gross Miscarriage of Justice in Computer Chess (part one)
A Gross Miscarriage of Justice in Computer Chess (part two)
A Gross Miscarriage of Justice in Computer Chess (part three)
A Gross Miscarriage of Justice in Computer Chess (part four)
A Gross Miscarriage of Justice in Computer Chess (part one)
A Gross Miscarriage of Justice in Computer Chess (part two)
A Gross Miscarriage of Justice in Computer Chess (part three)
A Gross Miscarriage of Justice in Computer Chess (part four)
Sunday, November 27, 2011
More on Vitruvius
At http://vitruviuschess.blogspot.com/2011/11/piccoli-miglioramenti.html we read that Vitruvius shall be released on Jan. 1st 2012. In the meantime, we can enjoy a game played Vitruvius against Komodo 3.0 as part of a test match played at 40 min. per player/game level. ..fireworks.....
Labels:
Chess Engines,
Games
Sunday, October 23, 2011
Vitruvius 1.0 is ready and..(or..but)
original link in italian language:
http://vitruviuschess.blogspot.com/2011/10/in-questo-documento-troverete-basi-per.html
English translation:
http://translate.google.it/translate?hl=it&sl=it&tl=en&u=http%3A%2F%2Fvitruviuschess.blogspot.com%2F2011%2F10%2Fin-questo-documento-troverete-basi-per.html
http://vitruviuschess.blogspot.com/2011/10/in-questo-documento-troverete-basi-per.html
English translation:
http://translate.google.it/translate?hl=it&sl=it&tl=en&u=http%3A%2F%2Fvitruviuschess.blogspot.com%2F2011%2F10%2Fin-questo-documento-troverete-basi-per.html
Friday, October 14, 2011
While we are waiting for Vitruvius 1.0 to be released....
...at http://vitruviuschess.blogspot.com/ I have just seen an amazing game by Vitruvius where it has beaten His Majesty Houdini 2.0.... 10 min. per player game. A few notes taken from that Blog:
- Vitruvius sacrifices a pawn with 5.a5!?
- 21.Rxc5!? Vitruvius sacrifices the exchange
- 27.Nf4 After pawn & exchange sacs, Vitruvius sacrifices a Knight....
Sunday, October 9, 2011
Beware....Vitruvius 1.0 is about to be released...
...while we are waiting for the Vitruvius 1.0 official release, we can see how a test version of Vitruvius is playing against "The King Houdini 2.0" at 60 min. x game level.
The game is taken from the Vitruvius Blog in italian language at http://vitruviuschess.blogspot.com/2011/10/vitruvius-092m.html
Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz 2842 MHz W=20.1 plies; 5. 831kN/s; 8.047.407 TBAs; Perfect2011.ctg B=20.4 plies; 6.924kN/s; 64 TBAs; Perfect2011.ctg
The game is taken from the Vitruvius Blog in italian language at http://vitruviuschess.blogspot.com/2011/10/vitruvius-092m.html
Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz 2842 MHz W=20.1 plies; 5. 831kN/s; 8.047.407 TBAs; Perfect2011.ctg B=20.4 plies; 6.924kN/s; 64 TBAs; Perfect2011.ctg
Sunday, September 11, 2011
Vitruvius ver. 0.82b is out!
http://deepsaros.jimdo.com/
"This is still an experimental version still keeping a strong positional feature. It is not an engine devoted to play against other engines, but if you choose to let it play against other chess engines, he needs some time of reflection.. The analysis and the need to check possible positional sacrifices require more time than a standard tactical analysis" says its author, in italian language, on http://www.giocareascacchi.it/utility/forum/Chess-Engine/2086-Saros-Vitruvius-.html/5/
THANKS Carotino for this wonderful engine!
"This is still an experimental version still keeping a strong positional feature. It is not an engine devoted to play against other engines, but if you choose to let it play against other chess engines, he needs some time of reflection.. The analysis and the need to check possible positional sacrifices require more time than a standard tactical analysis" says its author, in italian language, on http://www.giocareascacchi.it/utility/forum/Chess-Engine/2086-Saros-Vitruvius-.html/5/
THANKS Carotino for this wonderful engine!
Sunday, September 4, 2011
A free tool to train and play chess as well
Luca's Chess
The aim is to play chess against the computer with increasing levels of difficulty and with a limited number of hints that are given by a chess tutor.
Also included are thousands of training positions such as different types of endgames, tactical combinations and chess problems (mate in 2,3,4 and more).
The aim is to play chess against the computer with increasing levels of difficulty and with a limited number of hints that are given by a chess tutor.
Also included are thousands of training positions such as different types of endgames, tactical combinations and chess problems (mate in 2,3,4 and more).
Sunday, August 21, 2011
Saros Vitruvius: works in progress
Carotino is working on a more human-like chess engine starting from Deep Saros and its name will be Saros Vitruvius.
Here's a link to an interesting discussion for the english speaking friends
http://immortalchess.net/forum/showthread.php?t=11417
and this is a link to a similar discussion in italian language http://www.giocareascacchi.it/utility/forum/Chess-Engine/2043-Il-motore-ideale-adesso-c-e-.html
I can't wait to see an official release of Saros Vitruvius!
THANKS Carotino!
***************************************************************
Sept. 11th Update
Vitruvius 0,82b is downloadable at http://deepsaros.jimdo.com/
"This is still an experimental version still keeping a strong positional feature. It is not an engine devoted to play against other engines, but if you choose to let it play against other chess engines, he needs some time of reflection.. The analysis and the need to check possible positional sacrifices require more time than a standard tactical analysis" says its author, in italian language, on http://www.giocareascacchi.it/utility/forum/Chess-Engine/2086-Saros-Vitruvius-.html/5/
Here's a link to an interesting discussion for the english speaking friends
http://immortalchess.net/forum/showthread.php?t=11417
and this is a link to a similar discussion in italian language http://www.giocareascacchi.it/utility/forum/Chess-Engine/2043-Il-motore-ideale-adesso-c-e-.html
I can't wait to see an official release of Saros Vitruvius!
THANKS Carotino!
***************************************************************
Sept. 11th Update
Vitruvius 0,82b is downloadable at http://deepsaros.jimdo.com/
"This is still an experimental version still keeping a strong positional feature. It is not an engine devoted to play against other engines, but if you choose to let it play against other chess engines, he needs some time of reflection.. The analysis and the need to check possible positional sacrifices require more time than a standard tactical analysis" says its author, in italian language, on http://www.giocareascacchi.it/utility/forum/Chess-Engine/2086-Saros-Vitruvius-.html/5/
Monday, August 1, 2011
Wednesday, July 27, 2011
Deep Saros 2.3i available
For Linux & Windows 32 + 64. This is still an unofficial release but it's the most updated version of Deep Saros..
The author says (my translation from the italian language) that: "In the updated version there are little improvements in the evaluating functions (Queen, Knights, Opposite colour Bishops), small improvements in the positional play (read Steinitz), bugs correction and a few "hacks" added."
Here you can read the original italian posts http://www.giocareascacchi.it/utility/forum/Chess-Engine/2018-Deep-Saros-vers-2-3i.html and the download page http://deepsaros.jimdo.com/
The author says (my translation from the italian language) that: "In the updated version there are little improvements in the evaluating functions (Queen, Knights, Opposite colour Bishops), small improvements in the positional play (read Steinitz), bugs correction and a few "hacks" added."
Here you can read the original italian posts http://www.giocareascacchi.it/utility/forum/Chess-Engine/2018-Deep-Saros-vers-2-3i.html and the download page http://deepsaros.jimdo.com/
Tuesday, July 5, 2011
LEOpard 0,7c chess engine is born!
It is still an experimental and unofficial version with many limitations, but it works quite well, says its author at http://www.giocareascacchi.it/utility/forum/Chess-Engine/1986-LEOpard-U-C-I-chess-engine-.html
The author goes on saying that it is an "indipendent" engine, meaning that it does not derive from existing engines, although he has staken many ideas and procedures from various open source engines such as
IvanHoe and StockFish. At the moment the engine it is not ready to handle the tablebases, but it should be ready by the end of the summer. On this version there are still some "Deep Saros like" set ups, but they will gradually disappear.
The first official version should be ready within September. At the above mentioned link, you can find either a download link + some games where LEOpard demolishes very strong chess engines at rather long time controls. Enjoy this experimental version, while we are waiting for the official release. Well done Daneel Olivaw! aka....;-))
The author goes on saying that it is an "indipendent" engine, meaning that it does not derive from existing engines, although he has staken many ideas and procedures from various open source engines such as
IvanHoe and StockFish. At the moment the engine it is not ready to handle the tablebases, but it should be ready by the end of the summer. On this version there are still some "Deep Saros like" set ups, but they will gradually disappear.
The first official version should be ready within September. At the above mentioned link, you can find either a download link + some games where LEOpard demolishes very strong chess engines at rather long time controls. Enjoy this experimental version, while we are waiting for the official release. Well done Daneel Olivaw! aka....;-))
Sunday, July 3, 2011
Saturday, June 25, 2011
Recent interview to W. Anand where the chess engine Houdini is mentioned
http://www.chessvibes.com/reports/interview-with-the-world-champio-anand-on-becoming-a-father-kazan-and-more-part-1-of-2/
Interviewer:
(...)
"I want to change the style of the interview a little bit and give you a few quick, brief opposites where you have to choose one. Then you’ll realize that we’ll discuss a few of the subjects a little bit after that, OK? (...)
OK, three: Fritz, Rybka or Houdini?"
Anand: "Houdini."
*********************************************************
http://www.cruxis.com/chess/houdini.htm
Interviewer:
(...)
"I want to change the style of the interview a little bit and give you a few quick, brief opposites where you have to choose one. Then you’ll realize that we’ll discuss a few of the subjects a little bit after that, OK? (...)
OK, three: Fritz, Rybka or Houdini?"
Anand: "Houdini."
*********************************************************
http://www.cruxis.com/chess/houdini.htm
Monday, May 9, 2011
Deep Saros Update
http://deepsaros.jimdo.com/
DeepSaros-G-2.3f
A Great compilation (32 and 64 bit Windows)
20% faster and more stable.
DeepSaros-G-2.3f
A Great compilation (32 and 64 bit Windows)
20% faster and more stable.
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